GG Formula D Championship
Skills are purchased at the rate of 1 skill point per level.
- All Drivers start with the KERS ability.
- The first skill ability for each racer is randomly assigned (Roll 1d12) using the Starting Skill table below.
- Each skill can be taken only once.
- Skills marked A or B are mutually exclusive.
- Skills can only be taken if its prerequisites have been met.
|Name||Requires||Description||Cost in Skill Points|
|KERS||All Drivers start with this ability||Once per race you may add +2Mv for a move that ends in a straight. You must be in 4th gear or higher and may not use any Brake WP during this move. You reset this ability if you use a Brake WP for any reason during the race.|
|1. Hard to Pass||All cars have -1Mv when passing you in an adjacent lane on a straight. Cars slipstreaming you have an additional -1Mv.||1|
|2. Slip Streamer A||You may not have the Slip Stream B skill||You may add +1Mv when slipstreaming other cars||1|
|3. Slip Streamer B||You may not have the Slip Stream A skill||You may slipstream from up to 2 spaces behind another car.||1|
|4. Skid Control I||You may suffer 1 tire WP to have +1Mv or -1Mv on curves. You must finish your move in on a curve and take one additional tire WP when using Soft Tires.||1|
|5. Red Line I||Once per lap you may suffer 1 Engine WP to add +1Mv to any move that started in a straight.||1|
|6. Starter I||After rolling you may suffer 1 tire WP to have an Excellent Start on a starting result of 16+.||1|
|7. Safe Driver||The first time you make a collision roll in each race you may ignore the result and take no Body WP damage. Other cars adjacent to you roll as normal.||1|
|8. Clutch Control I||When taking 1 Brake WP you may suffer 1 Gearbox WP instead.||1|
|9. High Reflexes I||You may roll first regardless of position, whenever you are adjacent to another car if both cars are in the same gear.||1|
|10. Quick Fix||Once per race you may repair 1 Body WP during a pitstop. You may not use this during a quick pitstop.||1|
|11. Mechanics I||Once per race you have +1 WP to repair your car WP’s during a pitstop. You may not use this during a quick pitstop.||1|
|12. Car Lover||Before the start of a race you may add +1 to any car trait and take -1 from another car trait||1|
Driver Development Skills
These can be taken after each race providing you have the Skill Points available to spend.
|Name||Requires||Description||Cost in Skill Points|
|Skid Control II||Skid Control I||You no longer suffer damage when using Skid Control I while in dry or changeable weather.||2|
|Steerer||Skid Control I||Once per lap you may choose to ignore the arrows on one curve space.||2|
|Red Line II||Red Line I||You no longer suffer damage when using Red Line I||2|
|Starter II||Starter I||You no longer suffer the damage from Starter I||2|
|Rapid Recovery||Starter I||After spinning out you may start in 2nd gear instead of 1st gear.||2|
|Clutch Control II||Clutch Control I||You do not suffer the Gearbox WP damage when using Clutch Control I||2|
|Down Gearing I||Clutch Control I||When skipping a gear you may suffer 1 Tire WP instead of 1 Gearbox WP. This only applies to the first gear skipped each move.||2|
|High Reflexes II||High Reflexes I||You may use High Reflexes regardless of what gear you are in.||2|
|Close Quarters I||Safe Driver||Once per collision when you suffer Body WP damage from a collision you may roll the black dice. On an 11+ you suffer no Damage.||2|
|Love Getting Wet||High Reflexes I||Once per lap while in Wet weather you may re-roll a damage result. You must accept the new result.||2|
|Best Pit in the Paddock||Quick Fix||You succeed in a quick pit stop on a roll of 1-14.||2|
|Mechanics II||Mechanics I||Once per race you gain +1 WP to repair your cars WP during a long pitstop.||2|
|WorkShop||Car Lover||During a long pitstop you may add +1 to any characteristic and take -1 from another||2|
|Hit the Kerb||Skid Control II or Steerer||A driver may to do one of the following once per lap:
A) When attempting to enter a corner, if you are exactly one space outside of the inside line, you may spend a suspension point (cutting across the kerb) to get into the corner.
B) If you are on the wide line inside a corner and about to overshoot said corner by one space, you may spend a suspension point (going wide onto the kerbs) to slow yourself by one space, keeping within the turn.
C) If you are ending your roll on the last space of a corner’s inner line, you may spend a suspension point (to cut across the kerb) to go one space out of the turn (still taking tire damage).
|Down Gearing II||Down Gearing I||You no longer suffer Tire WP damage when using Down Gearing I||3|
|Close Quarters II||Close Quarters I||Once per collision when you suffer Body WP damage from a collision you may roll the black dice. On an 11+ you may transfer the damage to an adjacent car.||3|
|Mechanics III||Mechanics II||Once per race, during a long pitstop, race you gain +1 WP to repair any WP damage.||3|
|Perfect Telemetry||WorkShop||If a car is down to its last wear point for engine, or suspension, you may reduce the roll required to take damage by one (i.e. an engine roll is 1-3 instead of 1-4).||3|